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Pathfinder wrath of the righteous blackwater
Pathfinder wrath of the righteous blackwater






It's a little bit more manageable in this than it was in Kingmaker because of all the Mythic abilities you have access to, but I still have absolutely no idea why whoever's designing encounters at Owlcat loves to scale scats so high. Out of interest what was their Touch AC and saves like? Pathfinder really seems to like having enemies you can't attack physically and "have" to use spells, usually targeting their Touch AC or lowest save only.ģ5+, which is still functionally unhittable for casters Hey is there some particular reason why they decided that 51ac for the final arena fight was reasonable?Īnd to also throw in a couple other dudes that are no slouches either Just tossed a hundred AoE spells in there on my off-board party and killed them. What pisses me off is that this is exactly what a ghost encounter did with Hungry Pit. You really ought to be able to attack enemies in your created pit I realized something was wrong when combat continued despite no enemies being present. Part of the problem is that I had Nenio cast Create Pit on the gate, which wasted a bunch of time. Ignore everything except the arsonists, they're the ones throwing alchemist fire Otherwise, bee-line for the arsonists because the fight will go forever until they die. Weeeeee.Īre you playing on turn-based mode? May be worth it to turn it off for just this fight. Because you can't save during combat, that means I have to do the whole thing over again. I didn't expect to need more than an hour to get through it, and I had things to do, so I had to quit before finishing. I haven't had much time to play this, so I just got to the inn defense. I'm not invested enough in the story/lore/fantasy of Azata to finish out this run. I suspect I'll take a brief break then reroll a custom party and start plowing through it again. Ultimately, normal feels more forgiving than it did in Kingmaker (at least for most encounters - some still just plain suck), but this could also be because the companions are so good and loot is so plentiful. I think next time I'll main a mage and try and micromanage more often. It's not unsatisfying, but I also don't much feel like I'm running the show (very similar to PoE in this regard). Between 3 melee, 2 archers, and Nennio, I really don't do much but buff and send everyone in auto-attacking. I've been playing on Normal with dips into Casual when things turn against me. I just gave up and carried around my blue and green tiles for a few days before stashing them. Speaking of overland travel, the 2654 locations and 104235423 colored tiles associated with the mystery puzzle subset of quests is utterly frustrating. It seems like maybe I missed out on some things there related to the buildings (horses, teleport ring, etc.). I did one battle in the Crusade and set it to auto. From the little I've read, all the other ones are pretty solid if not excellent as well. I went with Seelah/Camellia/Woltwhatver/Lann/Nennio and haven't really swapped at all except to do character specific sidequests. It's shocking how good the companions are this time out, especially compared to the mediocre builds of Kingmaker. The reagent spots feel particularly useless.

pathfinder wrath of the righteous blackwater

There's got to be a better way to do that. As cool as the setting was, I didn't absolutely love Act 4. Just got to act 5 on my first playthrough, and I'm a little out of steam.








Pathfinder wrath of the righteous blackwater